Forza Horizon Hub

Performance classes and PI

Performance Index, or PI, is a single number from 100 to 998 that rates a car's overall performance. It sorts every car into one of 7 classes and decides which events the car can enter. Slide the finder to place any build, then dig into what each class actually holds.

Drag to find a class
D
C
B
A
S1
S2
R
100500700998
S1
720PI

S1 Class 701-800

Into S119%

80 PI of headroom before S2

114 of 614 cars in the roster are S1 class.

20 PI above A81 PI from S2
Browse S1 class cars

The class ladder

Every class, its PI range, and how the 614 cars in our roster spread across it. Counts, averages and drivetrain splits are read straight from the car list.

D

D Class

100-400 PI

Classics, kei cars and everyday runabouts.

86

cars

Share of roster14%
Browse all 86 D class cars
C

C Class

401-500 PI

Warm hatches and entry sports cars.

97

cars

Share of roster16%
Browse all 97 C class cars
B

B Class

501-600 PI

Balanced all rounders and classic tuners.

121

cars

Share of roster20%
Browse all 121 B class cars
A

A Class

601-700 PI

Quick, versatile and a hugely popular race class.

111

cars

Share of roster18%
Browse all 111 A class cars
S1

S1 Class

701-800 PI

Fast sports cars and supercar entry points.

114

cars

Share of roster19%
Browse all 114 S1 class cars
S2

S2 Class

801-900 PI

Supercars and serious performance.

55

cars

Share of roster9%
Browse all 55 S2 class cars
R

R Class

901-998 PI

Hypercars, race cars and factory prototypes. The top tier in FH6.

30

cars

Share of roster5%
Browse all 30 R class cars

What PI measures

PI is built from 6 performance ratings, each scored from 0 to 10. Here is what each one tracks, and how the roster average shifts as you climb the ladder.

Speed
Top-end velocity on a long straight.
Handling
Grip and composure through corners.
Acceleration
How hard it pulls once already rolling.
Launch
Traction and drive off the line.
Braking
How short it hauls down from speed.
Offroad
Composure on dirt, gravel and broken ground.

Average rating by class

Roster mean, 0-10 scale
D
C
B
A
S1
S2
R
Speed
3.9
5.3
5.9
6.7
7.4
8.0
7.8
Handling
3.8
4.1
4.8
5.2
6.3
7.9
9.0
Acceleration
2.8
4.0
5.1
6.0
6.7
7.5
7.9
Launch
2.9
3.3
4.4
6.0
6.2
7.3
7.3
Braking
2.7
3.1
4.0
5.0
6.7
8.8
9.8
Offroad
6.1
6.0
6.0
6.0
5.1
4.7
4.7

Read a row left to right to watch one rating climb the ladder. Offroad is the exception: it drifts down as PI rises, because the fastest classes are built for road and track, while D and C class lean on rugged all-surface machines. Braking and handling, by contrast, rise the steepest, which is what makes R class cars feel planted.

Working with classes

A class is a target, not a fixed label. Three things worth knowing before you build.

PI is not fixed

Every performance part you fit raises PI, and enough of them push a car into the class above. Tuning lets you trim a build to sit right on a class limit so you keep the most power the bracket allows.

Same class, different car

PI blends six ratings into one number, so two cars can reach the same figure from opposite directions. One leans on speed and launch, another on handling and braking, which is why a class is never one-size-fits-all.

Events lock to a class

Most races and online lobbies cap entries at a class. Build to the ceiling of that class, not past it, or the car is bumped up a bracket and left racing faster machinery.

Frequently asked

What is the highest class in Forza Horizon 6?

R class is the top class, covering PI 901 to 998. It replaces what older Forzas called S2 at the top, and is where race cars, factory prototypes and hypercars sit. Standard S2 has dropped to 801-900 to make room.

How many performance classes does FH6 have?

Forza Horizon 6 has 7 classes: D, C, B, A, S1, S2 and the new R class. Each spans 100 PI apart from D, which stretches from 100 up to 400.

Does upgrading change a car's class?

Yes. Adding power and performance parts raises PI, which can push a car into a higher class. Tuning lets you sit a build right at the top of a class limit to stay competitive.

Why do two cars in the same class feel so different?

PI is a single score built from 6 ratings: speed, handling, acceleration, launch, braking and offroad. A car can reach a given PI with strong speed and weak handling, or the reverse, so two cars sharing a class can drive nothing alike.

What PI do I need for A class racing?

A class runs from 601 to 700 PI, so an A class build sits at or just under 700. Because most events cap at the class limit, competitive A class cars are tuned to land as close to 700 as possible without tipping into S1.

Which class has the most cars?

In our roster of 614 cars, B class is the largest with 121. The mid brackets (B, A and S1) carry the bulk of the car list, while R class stays small and exclusive.